Response: I-docs, Creating interactive narratives, Chris Crawford on InteractiveStorytelling

I went to Oslo Freedom Forum last Monday, and there is a "game" witch you play as a prisoner in a Turkish Jail and being Interrogated by a police. You have to answer correctly to survive. By playing this "game" we experience what Interrogation is like, and know the political situation in Turkey. I thought this is what a interactive documentary is. But after read the reading and watch the video inside, I guess there are more format that can be count as interactive documentary. I have seen softwares that are used to teach children. They works like clicking on a scenery of an environment. Now I think they can be count as interactive documentary.

Are 360 documentaries interactive documentaries? Users can move their head around but that doesn't affect anything.

If the story is to be truly interactive, then the player must be able to change the story. But, if the player changes the story, then the artist cannot control its development and the player will likely ruin the story.

This is what I concern most when thinking about an in iterative music video. It's amazing that from law to science can apply to the abstraction theory. In the case of interactive game its: The basic process of translating principle into instance is retained, but is now performed by the computer in partnership with the player.

I think the example of Grandpa telling a story makes the concept easiest to understand. However, grandpa has the ability to come up with explanations in real time when the little girl asked. I the case of game engine, we left players along with the software, how does the software programed to repose to player in real time? Should designers foreseen all the things that the player will question, is that possible? Or is it okay to just response to the part designers want to response? I am not familiar how coding in games directs the plots, I think I should learn more about that form now on.